The Black Orifice

Welcome to the Black Orifice


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Itch.io Store Now Open

Just a very quick post to say that we now have an Itch.io webstore in addition to our DriveThruRPG one. You can get to it at this address: https://blackorifice.itch.io/

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Secret Project Revealed

Previously, I have mentioned how Nigel and I have been working on a secret project that we weren't able to announce yet. That's because it was a licensed product, so we had to wait for approval, but now we've been approved, so we can reveal that we will be producing a rules supplement for one of our favourite games, When the Moon Hangs Low.

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SMASH Design Blog

With S.M.A.S.H. on the horizon, I thought it would be a good idea to post a bit of a design blog on the game to provide some details as to how it works and what the design principles and inspiration is for the game.

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It's been a while...

Wow! How long has it been since I last posted here? Too long, for sure. The reason: I've been very busy, both with the day-to-day and with gaming stuff, both writing and designing and taking part in tournaments and hosting a podcast for my favourite miniatures game, Godtear.

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Arcane Virtuosos Available Now!

I have just released Arcane Virtuosos, a fantastic new character supplement for Newtonium Engine. Inside you will find a ton of new options, focusing on but not exclusive to, the Arcanist archetype. It includes new sub-archetypes, talents, rituals and skill uses for characters of a magical persuasion.

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#TeamYellow (part 2)

When I first put Team Yellow together there was only three maelstroms available, so there was no choices to make beyond choosing to take all maelstrom champions. Now we have six to pick from, and it makes for an interesting dilemma. That's more than both Shapers and Guardians and equal with Slayers, and looking at the team icons on the top left of the ultimate card, there's only the "cave" team that is yet to gain a maelstrom.

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