Itch.io Store Now Open
Just a very quick post to say that we now have an Itch.io webstore in addition to our DriveThruRPG one. You can get to it at this address: https://blackorifice.itch.io/
1 Aug 2023 19:53
Just a very quick post to say that we now have an Itch.io webstore in addition to our DriveThruRPG one. You can get to it at this address: https://blackorifice.itch.io/
30 Jul 2023 13:29
Previously, I have mentioned how Nigel and I have been working on a secret project that we weren't able to announce yet. That's because it was a licensed product, so we had to wait for approval, but now we've been approved, so we can reveal that we will be producing a rules supplement for one of our favourite games, When the Moon Hangs Low.
26 Jul 2023 16:45
With S.M.A.S.H. on the horizon, I thought it would be a good idea to post a bit of a design blog on the game to provide some details as to how it works and what the design principles and inspiration is for the game.
23 Apr 2023 10:59
Wow! How long has it been since I last posted here? Too long, for sure. The reason: I've been very busy, both with the day-to-day and with gaming stuff, both writing and designing and taking part in tournaments and hosting a podcast for my favourite miniatures game, Godtear.
12 Dec 2021 20:30
I have just released Arcane Virtuosos, a fantastic new character supplement for Newtonium Engine. Inside you will find a ton of new options, focusing on but not exclusive to, the Arcanist archetype. It includes new sub-archetypes, talents, rituals and skill uses for characters of a magical persuasion.
21 Nov 2021 13:36
When I first put Team Yellow together there was only three maelstroms available, so there was no choices to make beyond choosing to take all maelstrom champions. Now we have six to pick from, and it makes for an interesting dilemma. That's more than both Shapers and Guardians and equal with Slayers, and looking at the team icons on the top left of the ultimate card, there's only the "cave" team that is yet to gain a maelstrom.
20 Nov 2021 15:00
To take a break from writing and promoting my roleplaying games, last weekend I attended a tournament for Steamforged Games' Godtear with my good friend Elliot (check out his blog here). We ended up 4th and 3rd respectively, and Ell won best painted, so a decent showing for a first event.
8 Nov 2021 13:40
To End All Wars, my game of cosmic horror in the trenches of World War 1 is now available on DrivethruRPG.com.
9 Oct 2021 13:22
In conjunction with DriveThruRPG's Small Press Spotlight Sale, Newtonium Engine is available at knockdown prices:
2 Oct 2021 17:37
I've been thinking about writing some reviews of other people's games for a while now and have been a little nervous as to how to approach the subject and any potential biases I may have, given that I am also a publisher myself. However, I am a big believer in the solidarity of small publishers and think we should be doing more to signal-boost each other's work.
12 Apr 2021 13:09
So, it's been a while since I've posted anything or released any new product on DTRPG, so I thought I'd spend a bit of time putting out an update of the projects I'm working on and provide a little context as to why things have been so quiet of late.
17 Jul 2020 13:05
Newtonium Engine is now available from DriveThrueRPG.