This is the big project I have been working on: Newtonium Engine. But what is it, exactly?
Newtonium Engine is a post-humanist clock-punk roleplaying game, set in a parallel 1754 where magic works, but was extremely rare and weak until the discovery of the magical alloy, Newtonium. Clockmaker John Harrison has used it to make powerful and intricate clockwork machines to harness it's magic.
The greatest amongst his creations are the Newtonium Motors: four clockwork constructs that graft onto human organs to allow them to channel the magical energies of one of the four bodily humours and it's linked classical element - air, earth, fire and water. Subjects gain great power, enhancing their body and empowering their magical rituals beyond previous limits but the power comes at a cost, twisting the subject's personality to feed the desires of their element.
Players take on the role of one of these Augmented heroes and enter a world of intrigue, politics and military ambitions, fighting against dark magics and clockwork technologies that threaten to tear the world apart, just as it teeters on the brink of a global war.
It is a game with its own unique, flavourful system that both fosters roleplaying and provides a tactical richness to combat encounters. Those of you who know me from Guild Ball will probably notice some inspiration I've taken from that game for the combat system, but it is still very much it's own beast.
I will be revealing more over the next few weeks as I ramp up towards release, but that's all for now.